#include <motion.h>
Inheritance diagram for iMotionController:
Public Methods | |
virtual iSkeletonBone* | GetSkeleton ()=0 |
Return the Skeleton I control. | |
virtual void | SetMotion (iMotionTemplate *motion)=0 |
Set the motion stack to just this motion. | |
virtual void | BlendMotion (iMotionTemplate *motion)=0 |
Blend another motion on the motion stack. | |
virtual void | Pause (bool enable)=0 |
Pause or Unpause this motion. |
This is the structure that actually does the animation on the skeleton.