00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #ifndef __IENGINE_CAMERA_H__
00020 #define __IENGINE_CAMERA_H__
00021
00022 #include "csutil/scf.h"
00023 #include "csgeom/transfrm.h"
00024
00025 #define CS_VEC_FORWARD csVector3(0,0,1)
00026 #define CS_VEC_BACKWARD csVector3(0,0,-1)
00027 #define CS_VEC_RIGHT csVector3(1,0,0)
00028 #define CS_VEC_LEFT csVector3(-1,0,0)
00029 #define CS_VEC_UP csVector3(0,1,0)
00030 #define CS_VEC_DOWN csVector3(0,-1,0)
00031
00032 #define CS_VEC_ROT_RIGHT csVector3(0,1,0)
00033 #define CS_VEC_ROT_LEFT csVector3(0,-1,0)
00034 #define CS_VEC_TILT_RIGHT (-csVector3(0,0,1))
00035 #define CS_VEC_TILT_LEFT (-csVector3(0,0,-1))
00036 #define CS_VEC_TILT_UP (-csVector3(1,0,0))
00037 #define CS_VEC_TILT_DOWN (-csVector3(-1,0,0))
00038
00039 class csCamera;
00040 class csVector3;
00041 class csVector2;
00042 struct iSector;
00043 struct iPolygon3D;
00044
00045 SCF_VERSION (iCamera, 0, 2, 0);
00046
00070 struct iCamera : public iBase
00071 {
00073 virtual iCamera *Clone () const = 0;
00074
00076 virtual int GetFOV () const = 0;
00078 virtual float GetInvFOV () const = 0;
00080 virtual float GetFOVAngle () const = 0;
00081
00086 virtual void SetFOV (int fov, int width) = 0;
00091 virtual void SetFOVAngle (float fov, int width) = 0;
00092
00097 virtual float GetShiftX () const = 0;
00102 virtual float GetShiftY () const = 0;
00107 virtual void SetPerspectiveCenter (float x, float y) = 0;
00108
00117 virtual csOrthoTransform& GetTransform () = 0;
00118
00120 virtual const csOrthoTransform& GetTransform () const = 0;
00121
00126 virtual void SetTransform (const csOrthoTransform& tr) = 0;
00127
00134 virtual void MoveWorld (const csVector3& v, bool cd = true) = 0;
00138 virtual void Move (const csVector3& v, bool cd = true) = 0;
00146 virtual void MoveWorldUnrestricted (const csVector3& v) = 0;
00154 virtual void MoveUnrestricted (const csVector3& v) = 0;
00155
00157 virtual iSector* GetSector () const = 0;
00159 virtual void SetSector (iSector*) = 0;
00160
00165 virtual void Correct (int n) = 0;
00166
00168 virtual bool IsMirrored () const = 0;
00170 virtual void SetMirrored (bool m) = 0;
00171
00178 virtual iPolygon3D* GetHit (csVector3& v) = 0;
00179
00186 virtual csPlane3* GetFarPlane () const = 0;
00187
00196 virtual void SetFarPlane (csPlane3* fp) = 0;
00197
00204 virtual long GetCameraNumber () const = 0;
00205
00207 virtual void Perspective (const csVector3& v, csVector2& p) const = 0;
00209 virtual void InvPerspective (const csVector2& p, float z,
00210 csVector3& v) const = 0;
00211
00219 virtual void OnlyPortals (bool hop) = 0;
00220
00222 virtual bool GetOnlyPortals () = 0;
00223 };
00224
00225 #endif
00226