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Written by Jorrit Tyberghein, jorrit.tyberghein@uz.kuleuven.ac.be.
A ball is a ball shaped object made out of triangles. You can specify the detail (i.e. number of triangles used).
The following SCF class names are used (for CS_LOAD_PLUGIN()
):
Objects in this plugin implement the following SCF interfaces (get
with SCF_QUERY_INTERFACE()
):
The ball mesh object plugin has no factory state interface.
The ball mesh factory loader has no parameters.
`iBallState' is the SCF interface that you can
use to set/get settings for a ball object. The definition of this
interface can be found in include/imesh/ball.h
and that's also the
include file you need to include in your applications to use this plugin.
Using this interface you can access the material, blending mode (mixmode),
and radius.
FACTORY(factoryName)
MIXMODE(mode)
MATERIAL(materialName)
NUMRIM(number)
RADIUS(x,y,z)
SHIFT(x,y,z)
REVERSED(boolean)
TOPONLY(boolean)
CYLINDRICAL(boolean)
LIGHTING(boolean)
COLOR(r,g,b)
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